Void 1.1 is a game that I have great nostalgia for. It was released in 2003, putting it directly across shelves from the 3rd edition of Warhammer 40k. As much as I love the 40k universe, Void’s art style and tone was something refreshingly novel. Replacing the grimdark gothic designs and mountains of skulls was a slick and clean anime influenced style with modern military soldiers riding dinosaurs, Mad Max Romans, and jetpack troopers with articulated decorative metal wings. The Void 1.1 miniatures were all metal, and the quality and designs still hold up. The standard Viridian soldiers, the normal bog standard troops comparable to 40k’s Imperial Guard, look like Catachans in metal, but redone with lessons learned by 2003. They are more refined, expressive, and as a bonus are clearly carrying USCM pulse rifles.
I recently snagged the official rulebook that would have come in the starter box (as opposed to the printable free PDF I used back in the day), and I wanted to look through some of the visual highlights. I won’t cover the rules, but if you want to play a game that works at platoon size with alternating activations, and is otherwise riffing on 3e 40k, the free PDF is still available here.


In the words of the creators, this is how they describe Void:

The Viridians are the closest thing to the modern military faction, although they do have a fondness for enlisting dinosaurs of various sizes to work hand in hand with their power armored and machinegun equipped troops.









The Junkers represent the counterpoint to the organized Viridians. They are a wild hoard of Mad Max lunatics in dune buggies and with suicide bombers sprinting forward while shield bearing, shotgun welding troops fire from close range.




Other starter factions represented in the book include the cyborgnetic Syntha, the meddlesome VASA, and the alien Koralon menace.












